Where less clear action shooting tends to cut as fast as possible to I suppose give a sense of energy just from the sheer sense of movement, which tends to fall flat since movement without context is barely more than white noise for the eyes. It allows us to see things for longer than they might actually have taken in real life. This segmentation is what I love about for example James Camerons direction in T2. I can see anyone else just doing a 1 second cutaway to the badguy, then a whip-pan to the machinery, and then back to craig already moving away.
Like the shot just 5 seconds in, we see Craig vault over the fence and land in a crouched position, then we cut to his POV, which allows plenty of time to see the bad guy running away, and a nice, slow pan to the machinery, before we cut back to Craig as he moves from the crouched position. And in general they hold on shots that wonderful extra half a second, allowing someone to completely exit the frame before cutting, or just allowing us to keep up in general.
They don't rush through the action, rather they allow for longer shots that slightly break up the flow of the action, for the sake of geographical clarity. Unlike QoS, the camera angles and also most importantly the editing is so fucking on point in Casino Royale.